Some Works by Zoltán SZEGEDY-MASZÁK  

Works in chronology

Selected works by Zoltán Szegedy-Maszák in (a more or less) chronological order.


Three early works

An illustrated essay by Zoltán Szegedy-Maszák about three early projects outlining his artistic approach to visual media.


Works Concerning Images of Light

An illustrated essay by Zoltán Szegedy-Maszák about his works related to photography

INTERACTIVE

re-exAltaircation (2021-22)

reconsideration of an interactive installation for the net


Visual Communication 2018 – Hommage to Jonathan Swift (2018)

Interactive Installation


A Combinatorial History of Images (2018)

Interactive Installation


Instant Phono-Visual Poetrizator (2016-17)

(Pseudo-Chaotic Dadamaton)


smalltalk 2016: hello stranger! (2016)

Interactive Artificial Intelligence Installation and Webproject


Dissolving Squares (2015)

Interactive Augmented Reality Installation


a [further] study on the genre of painting: Miklós Barabás (2013)

Interactive Augmented Reality Installation focusing on the works of the nineteenth century Hungarian painter.


Language is not a Reliable Instrument (2011/12)

Interactive Audiovisual Installation


a [further] study on the genre of painting (2010/11)

Interactive Augmented Reality Installation. Commissioned project for the exhibition
GATE(WAY)S: Art and Networked Culture


Visual Communication - Hommage to Jonathan Swift (2008/9)

Interactive augmented reality installation.


Smalltalk 3.0(2006/2007)

A completely renewed version of the interactive installation addressing Artificial Intelligence


Oculus Artificialis Teledioptricus 2.0 Re:mbrandt(2006)

A study on the genre of painting - interactive augmented reality installation.
A commissioned work for an exhibition curated for the 400th anniversary of Rembrandt's birthday.


Oculus Artificialis Teledioptricus 1.0 (2005)

A study on Mixed- versus Virtual Realities - interactive computer installation.


Aura 2.0 - Reflections on a Table (2005)

An interactive VR installation based on anamorphic virtual realities. The installation is a continuation of the project "Aura" from 2003.


SeeThrough (2004)

SeeThrough is an interactive networked video-installation designed for public spaces.


Point of View (2004)

Point of View is a virtual reality installation developed for the exhibition "The Hidden Holocaust" (Műcsarnok - Kunsthalle Budapest, 2004).


Aura (2003)

Aura is an interactive virtual reality installation, first utilizing the new interface-scenario based on a reflective mug, and the (pseudo)anamorphic image rendered and projected in real time around its mirroring surface.


Camouflage(2002)

Camouflage is an interactive stereoscopic VR installation focusing on the space-detection and form recognition capabilities of the human visual perception system. The project is based on fragments from the exAltarcation project, the installation was developed for the exhibition "Vision"(Műcsarnok - Kunsthalle Budapest, 2002).


exAltarcation (2001-2002)

exAltarcation is a complex virtual reality and multimedia installation developed for the exhibition "Iconoclash"(ZKM Zentrum für Kunst und Medientechnologie Karlsruhe, 2002). Produced with the support of ZKM in C3 Center for Culture and Communication Budapest.


Smalltalk (2000)

Smalltalk is an interactive multimedia installation addressing Artificial Intelligence.

Promenade (1998/2002)

Promenade is a Virtual Reality installation. Besides its original version first exhibited in 1999, a new, stereoscopic version has been developed in 2002. Video documentation: https://youtu.be/-Qn-n4NJp2w


DeMedusator(1997-98)

Demedusator is a shared virtual world developed by its visitors. The project was an early attempt to create a multi-user virtual world, in which any visitor - potential participant - can be "creative": the system enables the users to add their - either pre-designed or draft - creatures to the world, let it be a complete virtual world or simply a sound/movie or picture file. For the observer all the contents are appearing in form of a “virtual sculpture”, which is created by the Cryptogram system, containing the encrypted version of the first few hundred bytes of the file. To explore the “original” content the visitor has to touch the Cryptogram: the original content is immediately decoded and shown instead of the encrypted sculpture.

DeMedusator is based on the software environment of the late 90s(JAVA runtime environment and Cosmoplayer VRML plugin), the project was discontinued in 1998. However you can still read its original project description.


Achilleus and the Turtle (1996-2002)

interactive installations, series of digital prints, webproject etc.:


Cryptogram (1995-96)

Cryptogram is an early web-project addressing cryptography and electronic privacy.


 

WORKS CONCERNING IMAGES OF LIGHT

We cannot See Clearly (2018)

series of lenticular pictures


To Do Lists (2014/15)

series of experimental photographs using lenticular optics


Objects (2014)

series of lenticular prints


In Terms of Hardware (2012/13)

series of experimental photographs using lenticular optics


What does Photographing Mean? (2010)

series of silver gelatine experimental photographs


My most Beautiful Summer Experiences (2007)

series of multi-pinhole photographs


Camera-Obscura / Photogram (1994/97)

series of c-prints


Pinhole / Multi-pinhole Photographs (1990-94)


Photogram (object, 1990)

STILL

Alice in Wonderland (2023)

3D prints


Machine Pictures (2021 - onwards)

Indian Ink Drawings


Harly Readable Works (2020 - onwards)

3D prints


Aura 2.0 - Studies for the Renewed Interactive Installation (2007)

series of c-prints


Reality Puzzle — Studies (2005)

series of c-prints


Blockdiagrams (2003)

series of paintings


Contemplation (2001-2004)

studies for an interactive installation, series of c-prints


Camouflage: studies for an interactive installation (2002)

series of c-prints


Steganogram: Stereogram (2002)

series of c-prints


Promenade: studies for the stereoscopic installation (2001-2002)

series of c-prints


Iconoclash: exAltarcation (2001)

studies for an interactive installation, series of c-prints


Variations on Steganography (1998-2000)


Promenade: Studies (1998-99)

series of c-prints


Studies on Autostereography (1997)

series of c-prints


TIME BASED

Images of Time (installation with Miklós Peternák, 2001)


Real-time IV. (computeranimation, 1999)


In the Belly of the Whale (sound installation based on the video "Life-forms", 1996)


Real-time I-III. (interactive computeranimation usig celluloid shooted in Camera obscuras, CD/DVD ROM, 1997)


Life-forms (Betacam video, Video-CD, with Dóra Maurer, 1995-96)


3d (Computeranimation/Time-based Installation, 1992)


Space-concepts (computer-installation, 1993)


Cavalier (Computer-installation, 1992)


Cavalier (Computeranimation, 1992)


Ostmodern (installation, 1991)


Oscillation (computer-installation, 1991)


Real Time (computeranimation, 1991)


Sub Voce (performance and installation, 1991)


S8 1-3 (3 Super-8 rolls, 1991)


Camera Obscura I-VII. (VHS, 1991)