| Some Works by Zoltán SZEGEDY-MASZÁK |
Early Works (pdf, 1.8Mb) Illustrated short essay on early works: "From Painting to Interactive Projects" by Ágnes Veronika Kovács. An illustrated essay by Zoltán Szegedy-Maszák about three early projects outlining his artistic approach to visual media. Works Concerning Images of Light An illustrated essay by Zoltán Szegedy-Maszák about his works related to photography |
| INTERACTIVE - A selection of interactive installations and net-related projects |
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Real-time (interactive installation, 1991) Cryptogram (1995-96) Cryptogram is an early web-project addressing cryptography and electronic privacy. DeMedusator (1997-98) Demedusator is a shared virtual world developed by its visitors. The project was an early attempt to create a multi-user virtual world, in which any visitor - potential participant - can be "creative": the system enables the users to add their - either pre-designed or draft - creatures to the world, let it be a complete virtual world or simply a sound/movie or picture file. For the observer all the contents are appearing in form of a “virtual sculpture”, which is created by the Cryptogram system, containing the encrypted version of the first few hundred bytes of the file. To explore the “original” content the visitor has to touch the Cryptogram: the original content is immediately decoded and shown instead of the encrypted sculpture. DeMedusator is based on the software environment of the late 90s(JAVA runtime and Cosmoplayer VRML plugin), the project was discontinued in 1998. However you can still read its original project description. Promenade (1998/2002) Promenade is a Virtual Reality installation. Besides its original version first exhibited in 1999, a new, stereoscopic version has been developed in 2002, see the project's flyer of the renewed version in pdf format(176kb). Smalltalk (2000) Smalltalk is an interactive multimedia installation addressing Artificial Intelligence.exAltarcation (2001-2002) exAltarcation is a complex virtual reality and multimedia installation developed for the exhibition "Iconoclash" (ZKM Zentrum für Kunst und Medientechnologie Karlsruhe, 2002). Produced with the support of ZKM in C3 Center for Culture and Communication Budapest. Camouflage (2002) Camouflage is an interactive stereoscopic VR installation focusing on the space-detection and form recognition capabilities of the human visual perception system. The project is based on fragments from the exAltarcation project, the installation was developed for the exhibition "Vision" (Műcsarnok - Kunsthalle Budapest, 2002). Aura (2003) Aura is an interactive virtual reality installation, first utilizing the new interface-scenario based on a reflective mug, and the (pseudo)anamorphic image rendered and projected in real time around its mirroring surface. Point of View (2004) Point of View is a virtual reality installation developed for the exhibition "The Hidden Holocaust" (Műcsarnok - Kunsthalle Budapest, 2004). SeeThrough (2004) SeeThrough is an interactive networked video-installation designed for public spaces. Aura - Reflections on a Table (2005) An interactive VR installation based on anamorphic virtual realities. The installation is a continuation of the project "Aura" from 2003. Oculus Artificialis Teledioptricus 1.0 (2005) A study on Mixed- versus Virtual Realities - interactive computer installation. Oculus Artificialis Teledioptricus 2.0 Re:mbrandt(2006) A study on the genre of painting - interactive augmented reality installation. A commissioned work for an exhibition hommage to Rembrandt. Smalltalk 3.0(2006/2007) A completely renewed version of the interactive installation addressing Artificial Intelligence Visual Communication - Hommage to Jonathan Swift (2008/9) Interactive augmented reality installation. a [further] study on the genre of painting (2010/11) Interactive augmented reality installation. Commissioned project for the exhibition GATE(WAY)S: Art and Networked Culture
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STILL - A selection of images: paintings, c-print- and still-picture series |
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Early Paintings (1988-92) Photogram (object, 1990) Pinhole / Multi-pinhole Photographs (1990-94) Camera-Obscura / Photogram (series of c-prints, 1994/97) Achilleus and the Turtle (interactive installations, series of digital prints, webproject etc., 1996-2002)
Studies on Autostereography (series of c-prints, 1997) Promenade: Studies (series of c-prints, 1998-99) Variations on Steganography (1998-2000) Promenade: studies for the stereoscopic installation (series of c-prints, 2001-2002) Iconoclash: exAltarcation (studies of an interactive installation, series of c-prints, 2001) Camouflage: studies for an interactive installation (series of c-prints, 2002) Steganogram: Stereogram (series of c-prints, 2002) Contemplation (studies of an interactive installation 2001-2004) Blockdiagrams (series of paintings, 2003) Reality Puzzle — Studies (series of c-prints, 2005) My most Beautiful Summer Experiences (series of multi-pinhole photographs, 2007) Aura 2.0 - Studies for the Renewed Interactive Installation (series of c-prints, 2007)
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| TIME-BASED - a selection of non-interactive installations, videos and films |
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Camera Obscura I-VII. (VHS, 1991) S8 1-3 (3 Super-8 rolls, 1991) Sub Voce (performance, 1991) Real Time (computeranimation, 1991) Oscillation (computer-installation, 1991) Ostmodern (installation, 1991) Cavalier (Computeranimation, 1992 ) Cavalier (computer-installation, 1992) Space-concepts (computer-installation, 1993) 3d (Computeranimation/Time-based Installation, 1992 ) Life-forms (Betacam video, Video-CD, with Dóra Maurer, 1995-96) Real-time I-III. (interactive computeranimation usig celluloid shooted in Camera obscuras, CD/DVD ROM, 1997 ) In the Belly of the Whale (sound installation based on the video "Life-forms", 1996) Real-time IV. (computeranimation, 1999 ) Images of Time (installation with Miklós Peternák, 2001)
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